Symbiome
2023 - 24
A fish-like generative form in physical and digital spaces a wearable 3D-printed garment, and a VR, exploring nonlinear time, synthetic nature, and the relationship between organic and computational forms.
A visualization of the Newton–Leipnik strange attractor, a chaotic system whose non-repeating trajectories form a symmetrical, organic structure. Points from different moments are woven into a fish-like body, imagining time as intersecting currents rather than a linear progression. It’s based on the equation:
dx/dt = −ax + y + 10yz
dy/dt = −x − 4y + 5xz
dz/dt = bz − 5xy
The mathematical structure is then translated from digital simulation into a physical, wearable object through 3D printing (PLA, metallic acrylic paint on Bambu Lab P1S)
In dense virtual fog, the mathematical form multiplies into a shifting population of synthetic organisms. The VR environment explores the boundary between generative logic and synthetic nature, transforming a nonlinear system into an inhabitable ecology with zero gravity, allowing audiences to drift in space.
Method: Houdini, Unreal Engine, VR, 3D printing
VR
Game Walkthrough
Process
3D Print
Process & Showcase
at Central Saint Martins, University of the Arts London, London, 2024
Process: t
he digital garment is sliced into 12 parts to fit the build plate of a Bambu Lab 3D printer, then glued together, sanded with different grits of sandpaper, coated with primer, and finished with several layers of metallic paint to achieve a metallic look.
Material Research
Keyshot