CV


Skills 
3D
Houdini, Unreal Engine, Blender, Speedtree, Gaea, TouchDesigner, ZBrush

Post-Production & Editing
Nuke, DaVinci, After Effects

Creative Technology
ComfyUI, Virtual Production, VR, Motion Capture, Photogrammetry, Gaussian Splats

Design
Illustrator, InDesign, Photoshop



Employment
 
Intern, BambuLab, Shenzhen, Jun - Aug 2026
    - (Contact for description)

Intern, Bambu Lab, Shenzhen, Jun - Aug 2022
   - (Contact for description)


3D Designer, Susan Fang S27 Runway x BambuLab, London, Sep 2026
   - Designed a 3D-printable brooch for SUSAN FANG’s SS27 Illusion & Hope runway in London, created for guests to wear during the event.



Activities
Director, FX Artist & Creative Technologist, Asymbolia, London, Feb 2026 - Present
   - Directed and produced CG shots using Houdini, Unreal Engine, Blender, Gaea, SpeedTree, and ComfyUI
   - Developed real-time and cinematic pipelines integrating motion capture, photogrammetry, and Gaussian Splatting
   - Created environments, simulations, and FX for hybrid live-action and CG productions
   - Managed post-production (editing, compositing, and colour grading) in DaVinci


Real-Time Visual Artist, Navigating in the Glacial World, Massachusetts, Remote, Jan - Apr 2026
    - Developed immersive real-time audiovisual environments using TouchDesigner, GLSL, Houdini, Unreal Engine, Blender, Gaea, and SpeedTree
    - Produced interactive visual content exhibited at New England Conservatory of Music

Technical FX Artist, Between Us and the World, London, Jan - Mar 2026
    - Processed photogrammetry and 3D scanned assets for production use.
    - Developed particle FX in Houdini to support hybrid analogue and digital visual aesthetics
    - World Premiere, Vancouver International Film Festival;  National Premiere, BFI London Film Festival

Technical FX Artist, Water Knows the Way, Los Angeles, Remote, Nov 2025 - Apr 2026
    - Led visual development of microbial assets, volumetric simulations, and procedural environments
    - Supported live-action and virtual production workflows for exhibition at University of Southern California


FX Artist & Production Coordinator, Absolute Pitch, London, Nov 2024 - Dec 2025
    - Developed atmospheric fire, smoke, and fog simulations in Houdini
    - Executed compositing in After Effects
    - Coordinated production logistics and cross-department collaboration in art, costume, and technical teams

Technical FX Artist, Black Wasteland, London, May - Jul 2025
    - Produced CG elements for integration with virtual production LED-stage footage
    - Supported environment and film development for exhibition at Royal College of Art

Technical Artist, Pseudosynthesis, London, Nov 2024 - Apr 2025
    - Developed production-ready procedural garments in Houdini from 4D math
    - Refined motion capture data to support animation continuity and cinematic timing
    - Won The Chancery Rosewood: Creative Transformation Awards 2026

FX & Environment Artist, Long Day’s Journey Into Nights, London, May - Aug 2024
   - Created environments, lighting, fire and rain FX in Houdini and Blender supporting narrative sequences



Education

MFA  Experimental Animation,  California Institute of the Arts, (2026-2029)
 
  -  VFX, CG, XR, AI

BA (Hons) Fine Art, Central Saint Martins, University of the Arts London (2023-26)

    - X-Dimension Pathway
    - Focus on film, creative tech, XR, virtual production, interactive and spatial experiences


Professional Diploma in Houdini for Film or Games, Think Tank Training Centre, Canada (2024-26)    
    - VFX, compositing, AI, film and game production pipelines



Awards

The Chancery Rosewood: Creative Transformation Awards —Pseudosynthesis, London, 2026 — Technical Artist (team award)
Vancouver International Film Festival: World Premiere — Between Us and the World, Vancouver, 2026 — VFX Artist (team award)
BFI London Film Festival: National Premiere — Between Us and the World, London, 2026 — VFX Artist (team award)
Film Fest Gent Premiere — Between Us and the World, Belgium, 2026 — VFX Artist (team award)


Exhibitions

FX Artist, I’MTwenty One, IMT, London, UK, May - Jun 2026
FX Artist, Rethinking Art in the Age of Artificial Intelligence, Shenzhen, China, Jan - Apr 2026
FX Artist, Art to the World, Shenzhen, China, Sep - Nov 2025
Creative Technologist & Coordinator, Optical Intermediate, London, UK, Jan - Feb 2025
Artist, Mind-Body Resonance, Shanghai, China, Sep - Oct 2025
Artist, A Small Cosmos of Feelings, Shanghai, China, Jun - Aug 2025
Solo Artist & Curator, Lost at Sea of Mind, Arcade Project, Nanjing, China, Apr - Aug 2023

    - Exhibited graphic novel, Lost at Sea of Mind (ISBN: 9781639950973).




Press

Fashion Photography Technical Art, Artego Magazine, no. 900, 2025
Oil Painting, Artist Talk Magazine, no. 34, 2024
CG Art, The Isis Magazine, Oxford University, 2023