CV
Skills
3D
Houdini, Unreal Engine, Blender,
Speedtree, Gaea, TouchDesigner,
ZBrush
Post-Production & Editing
Nuke, DaVinci, After Effects
Creative Technology
ComfyUI, Virtual Production, VR,
Motion Capture, Photogrammetry,
Gaussian Splats
Design
Illustrator, InDesign, Photoshop
Employment
Intern, BambuLab, Shenzhen, Jun - Aug 2026
- (Contact for description)
Intern, Bambu Lab, Shenzhen, Jun - Aug 2022
- (Contact for description)
3D Designer, Susan Fang S27 Runway x BambuLab, London, Sep 2026
- Designed a 3D-printable brooch for SUSAN FANG’s SS27 Illusion & Hope runway in London, created for guests to wear during the event.
Activities
Director, FX Artist & Creative Technologist, Asymbolia, London, Feb 2026 - Present
- Directed and produced CG shots using Houdini, Unreal Engine, Blender, Gaea,
SpeedTree, and ComfyUI
- Developed real-time and cinematic pipelines integrating motion capture, photogrammetry, and Gaussian Splatting
- Created environments, simulations, and FX for hybrid live-action and CG productions
- Managed post-production (editing, compositing, and colour grading) in DaVinci
Real-Time Visual Artist, Navigating in the Glacial World, Massachusetts, Remote, Jan - Apr 2026
- Developed immersive real-time audiovisual environments using TouchDesigner, GLSL,
Houdini, Unreal Engine, Blender, Gaea, and SpeedTree
- Produced interactive visual content exhibited at New England Conservatory of Music
Technical FX Artist, Between Us and the World, London, Jan - Mar 2026
- Processed photogrammetry and 3D scanned assets for production use.
- Developed particle FX in Houdini to support hybrid analogue and digital visual aesthetics
- World Premiere, Vancouver International Film Festival; National Premiere, BFI London Film Festival
Technical FX Artist, Water Knows the Way, Los Angeles, Remote, Nov 2025 - Apr 2026
- Led visual development of microbial assets, volumetric simulations, and procedural
environments
- Supported live-action and virtual production workflows for exhibition at University of
Southern California
FX Artist & Production Coordinator, Absolute Pitch, London, Nov 2024 - Dec 2025
- Developed atmospheric fire, smoke, and fog simulations in Houdini
- Executed compositing in After Effects
- Coordinated production logistics and cross-department collaboration in art, costume,
and technical teams
Technical FX Artist, Black Wasteland, London, May - Jul 2025
- Produced CG elements for integration with virtual production LED-stage footage
- Supported environment and film development for exhibition at Royal College of Art
Technical Artist, Pseudosynthesis, London, Nov 2024 - Apr 2025
- Developed production-ready procedural garments in Houdini from 4D math
- Refined motion capture data to support animation continuity and cinematic timing
- Won The Chancery Rosewood: Creative Transformation Awards 2026
FX & Environment Artist, Long Day’s Journey Into Nights, London, May - Aug 2024
- Created environments, lighting, fire and rain FX in Houdini and Blender supporting narrative sequences
Education
MFA Experimental Animation, California Institute of the Arts, (2026-2029)
- VFX, CG, XR, AI
BA (Hons) Fine Art,
Central Saint Martins, University of
the Arts London (2023-26)
- X-Dimension Pathway
- Focus on film, creative tech, XR,
virtual production, interactive and
spatial experiences
Professional Diploma in Houdini for
Film or Games, Think Tank Training
Centre, Canada (2024-26)
- VFX, compositing, AI, film
and game production pipelines
Awards
The Chancery Rosewood: Creative Transformation Awards —Pseudosynthesis, London, 2026 — Technical Artist (team award)
Vancouver International Film Festival:
World Premiere — Between Us and the World, Vancouver, 2026 — VFX Artist (team award)
BFI London Film Festival:
National Premiere — Between Us and the World, London, 2026 — VFX Artist (team award)
Film Fest Gent Premiere — Between Us and the World, Belgium, 2026 — VFX Artist (team award)
Exhibitions
FX Artist, I’MTwenty One, IMT, London, UK, May - Jun 2026
FX Artist, Rethinking Art in the Age of Artificial Intelligence, Shenzhen, China, Jan - Apr 2026
FX Artist, Art to the World, Shenzhen, China, Sep - Nov 2025
Creative Technologist & Coordinator, Optical Intermediate, London, UK, Jan - Feb 2025
Artist, Mind-Body Resonance, Shanghai, China, Sep - Oct 2025
Artist, A Small Cosmos of Feelings, Shanghai, China, Jun - Aug 2025
Solo Artist & Curator, Lost at Sea of Mind, Arcade Project, Nanjing, China, Apr - Aug 2023
- Exhibited graphic novel, Lost at Sea of Mind (ISBN: 9781639950973).
Press
Fashion Photography Technical Art, Artego Magazine, no. 900, 2025
Oil Painting, Artist Talk Magazine, no. 34, 2024
CG Art, The Isis Magazine, Oxford University, 2023